Dartboard Functions
RESET – Cancels current score and returns to start of game.
POWER – Turns game on or o]. (Dartboard has an automatic suspend mode to conserve battery
life. The dartboard will make a sound e]ect and display "SLEEP" after approx. 3 minutes of non-
use. Scores are stored in memory and can be restored by pressing any button.
SOUND – Change volume to high, low or o].
PLAYER/PAGE/SCORE – Use at the start of each game to select number of players. This button
also allows players to see other scores of not on active display. This dartboard keeps track of up
to 4 players or 4 two-person teams. When playing with more than 2 players, some scores will
not be visible when not active, this button allows you to page through all scores as needed.
DOUBLE/MISS – Activate Double In/Double Out option for the "01" games. This function is only
active when selecting 301, 401 etc games. Select "MISS" if you wish to register a dart that
misses target area.
BOUNCE OUT – Select immediately after a bounce out to deduct the score that registers.
START – Multi function button:
- START the game when all options have been selected.
- CHANGE to the next player when one player is finished with round. This will put the dartboard
in hold status between rounds to allow player to remove darts from target area.
GAME – Page through the on-screen game menu.
OPERATION
1. Press the POWER button to activate dartboard. A short musical introduction is played as the
display goes through power-up test. Press GAME buttons until desired game is displayed.
2. Press DOUBLE button (optional) to select starting and/or ending on doubles (used only in 301-
901 games). This is explained in the game rules section.
3. Press PLAYER button to select the number of players (1,2,3,4, t 2-2, t 3-3, t 4-4). The default
setting is 2 players.
4. Press START button (red) to activate game and begin play.
5. Throw darts:
- The dart indicator display is located to the right of the score display. The number of darts
displayed indicate the remaining throws for the active player.
- When all 3 darts have been thrown, a voice command will indicate "next player" and the score
will flash. The darts can now be removed without a]ecting the electronic scoring. When all darts
are removed from the playing surface, press START button to go to next player. Voice command
will indicate which player is up.
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TON MACHINE_INSTRUCTIONS_.indd 4-5
TON MACHINE_INSTRUCTIONS_.indd 4-5
Team Play
In addition to scoring for up to 4 players, this dartboard is capable of keeping score for team play
up to a maximum of 4 two person teams (8 individuals). To enter team play mode, press PLAYER
button continually until a "t" appears on the display. Each team option is illustrated below:
t 2-2
2 teams, 4 individual players
(1
st
team players 1&3, 2
nd
team players 2&4)
t 3-3
3 teams, 6 individual players
(1
st
team players 1&4, 2
nd
team players 2&5, 3
t 4-4
4 teams, 8 individual players
(1
st
team players1&5, 2
nd
team players 2&6, 3
CyberMatch Feature
This exciting feature allows a solo player to play against the computer at one of the five di]erent
levels of skill – only 1 player can compete against the CyberMatch competitor. This adds a level
of competition to normally routine practice sessions.
To activate the CyberMatch opponent:
1. Select the Game you wish to play.
2. Press CYBERMATCH button
Select CyberMatch opponent skill level by pressing the CYBERMATCH button continually
Level 1
Level 2
Level 3
Level 4
Level 5
3. Press START to begin play
When play begins:
The 'human' player throws first. After 3 darts are thrown, go to the board and remove the darts
and press START to change to the next player (CyberMatch). Watch as the CyberMatch
opponent's dart scores are registered on the display. After the CyberMatch opponent completes
his round, the board will automatically reset for the 'human' player. Play continues until one
player wins. Good Luck!
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rd
team players 3&6)
rd
team players 3&7, 4
th
team players 4&8)
Professional
Advanced
Intermediate
Novice
Beginner
19/09/2024 08:54
19/09/2024 08:54