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ACTION SEQUENGE PROGRAMMING
You can program action sequences
in the program modes. ( PROG.1 &
PROG.2 ). Each mode will hold three sequences for playback. You may
choose to store any combination of directionals and fire buttons. As
discussed earlier, tte SN PROGRAMPAD
uses REAL-TIME program-
ming, so it will record your combinations exactly how you perform them.
LEARNING PROCEDURE
MODE
1. Select PROG. 1 or PROG. 2 by pressing
SET
2. Press @
to start learning.
3. Select the Action Key ( 1,2,3 ) in which to store the sequence.
Selected Action Key
Shows Learning has started
Selected
Memory indicator will
After selecting the Action Key, you can change
PE
light In sequence
your chosen Action Key to any other Action
Once the Action Key is pressed the LCD will
Key before
inputting
any action
sequence.
look like this
4. Input the sequence. The timing begins as soon as you start to move, so don't
hesitate!
sf
5. Press @
to end learning. If all the steps are used up, the learning will auto-
matically stop.
("mene
cn
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meme ©
Suppose you want to record the following action in Action Key 1 of PROG.1
JUMP FORWARD AND KICK
Assume the key function in
a game are as follows:
KICK
FIRE B
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ea
+ di MOVE FORWARD
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SN PROGRAMPAD
SN PROGRAMPAD
SN PROGRAMPAD