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Nintendo QJ SN PROGRAMPAD Benutzerhandbuch Seite 12

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MIRROR FUNCTION
The pre-programmed
moves
that have been recorded assume
that you're
fighting from the left side. However, the mirror function enables these moves
to be "mirrored" to produce the same effect from the right side.
If you are fighting from the right side, all you have to do is push the
directional pad to the left for your actions to be automatically mirrored.
The same is true if you have programmed your own moves from the right
side.
If you program from the right, and then you fight from the left, you will
also have to push the directional pad to the left to mirror your actions.
For example, if you recorded a fireball in the"Al" button from the right side,
but you jumped to the left and are fighting from that side, you can still
produce the fireball by pushing the directional to the left and pressing "Al".
-——_—_°__s&t0WM0H0ON__—__
Slow Motion is used to slow down the game. This feature can be used in
the Normal
and
Program
Modes.
The
slow down
action
cannot
be
recorded in the Action Keys, and the action playback will not be valid in the
game during slow motion.
NOTE : Some games do not utilize this feature.
SET SLOW MOTION
Press
to start slow motion.
stow ™
— It will flash to show slow motion is "ON.
CLEAR SLOW MOTION
Press
&
to clear slow motion.
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