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  • DE

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  • DEUTSCH, seite 4
3. The child writes the sequence (algorithm) in the
programming area with the self-correcting code blocks
so that the monkey can complete its mission. The
blocks have a pivot system and will only fit if the
solution is correct. *Solutions on the last sheet.
• BLOCKS
Execute
Move down
Jump to
the right
Begin the
loop
Loops make it possible to execute one or more
instructions several times. In other words, they make
it possible to execute one or various actions
repeatedly, writing them just once and thus reducing the code.

General rules:

· The mission is to get the monkey to walk along the path to get the banana(s).
· Avoid passing through tiles where there are animals, shrubs, carnivorous plants, water and
/ or buildings.
· You will have to jump over any rocks that you find along the way.
· When there is more than one option on the path, choose the shortest one or the one with
the most bananas.
· As the level of difficulty increases, the path will no longer be marked on the sheet.
· Loops are introduced after sheet 15. Sometimes you will have to place several actions
inside the loop and sometimes you will need to combine actions in a loop with other
simple actions.
2. On the scene, the child carries out the
mission by moving the monkey game piece
along the route to be taken. This way, they
can first try out the commands that they
have to carry out to complete the mission.
Move to
the right
Move up
Jump to
the left
Loop. The action or actions forming the loop will
be repeated according to the number of times
indicated on the game piece.
Move to
the left
Pick up
3
3
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