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BASETech Topscore Bedienungsanleitung Seite 6

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Verfügbare Sprachen

Verfügbare Sprachen

Inserting/changing the batteries
• Remove the battery compartment cover on the back. Loosen the screw using a Phillips
screwdriver.
• Insert three 1.5 V AA batteries into the battery compartment. Ensure the correct polarity (+/-)
as indicated in the battery compartment. When inserting, an audible signal will sound.
• Secure the battery compartment cover with the screw.
Change the batteries straight away if dartboard is no longer operating or at least
once a year. There is no battery level indicator.
Description of buttons
Key
Description
POWER
Switching on and off
Select game from G01 to G18. This button is also used to exit the
GAME
game and to restart a game from the beginning.
This button enables you to choose a sub-category such as score
OPTION
100, 200 or option 3, 5, 7.
Use this button to choose the number of players. Standard setting
PLAYER
is two players.
This button is only available for game G02. You can choose
DOUBLE
Double IN/OUT as the game variant. See the game instructions.
START/NEXT
Use this button to start a game or change to next player.
Description of voice prompts
Prompt or signal
Description
"Laser" audible signal
Single segment hit.
Double
Double segment hit.
Triple
Triple segment hit.
Score
Hit signal.
Close
Hit segment closed.
Open
Hit segment opened.
Too high
Points are subtracted.
Winner
First winner determined.
Bull's Eye
Bull's eye hit.
Next player takes their turn after the previous player has thrown
Next/Player
three darts.
Ye
Target segment was hit.
Sorry
Target segment was missed.
Scoring rule
Segment designation
Double
Single
Triple
Single
Important Information
• This product comes with six darts in a disassembled state. Assemble as many of them as
you need for your game.
• Turn the darts a little bit when pulling them out of the dartboard. This makes it easier to
remove the darts from the dartboard and also ensures a longer service life for the tips.
• The dartboard display and electronics automatically switch to standby mode after 30 minutes
of inactivity.
• The dartboard can be used for approx. 30 hours with high-quality alkaline batteries. The
battery life also depends on ambient conditions such as temperature.
Game rules
a) G01 Count Up
Score: 100, 200, 300, 400, 500, 600, 700, 800, 900
• Each player's points are added up until the preset total score is reached.
• The first player to reach or exceed the total score is the winner.
Double 25 score
Bull's eye: 25 score
b) G02 Count Down
Score: 101, 201, 301, 401, 501, 601, 701, 801, 901
• Each player's points are subtracted from the preset total score.
• The first player to score exactly 0 points is the winner.
• You can play different game variants
by selecting "Double In" or "Double
Out".
• To do this, press the DOUBLE button.
Double in
• If "Double in" is shown on the display, the game will not start until a double segment is hit.
Double out
• If "Double out" is shown on the display, the game will not end until a double segment is hit.
• If a player scores 1 point or 0 points in a turn, the points will not be counted. This means: "bust
dart" (target missed). The player's score remains the same. In the next round, the player must
try to hit the correct double segment to reach 0.
Double in/out
• When "Double in" and "Double out" are shown on the display, the game starts and ends with
a double segment as described above.
c) G03 Round Clock
Option: 5, 10, 15, 20
• The activated segment area of the dartboard is used for scoring points.
• 5: Segments 1 to 5 must be hit in order to score points.
• 10: Segments 1 to 10 must be hit in order to score points.
• 15: Segments 1 to 15 must be hit in order to score points.
• 20: Segments 1 to 20 must be hit in order to score points.
• If the activated segment area is hit, the voice prompt "Ye" will sound and the next segment
area will be displayed. If the wrong segment area is hit, the voice prompt "Sorry" will sound.
d) G04 Round Clock Double
Option: 205, 210, 215, 220
• Only the double segment in the activated segment area of the dartboard can be used for
scoring points. All other rules can be found in section "c) G03 Round Clock".
e) G05 Round Clock Triple
Option: 305, 310, 315, 320
• Only the triple segment in the activated segment area of the dartboard can be used for scoring
points. All other rules can be found in section "c) G03 Round Clock".
f) G06 Simple Cricket
Option: 000, 020, 025
• Only numbers from 15 to 20 as well as the outer and inner bull's eye count.
• The first player to hit all the above numbers three times is the winner.
• Hitting the single segment counts as one hit, the double segment as two hits, and the triple
segment as three hits.
Individual settings
• 000: The player can hit any number from 15 to 20 and then the bull's eye in any order.
• 020: The player must first hit 20 three times. The player must then hit 19, 18, 17, 16, 15 three
times each and then the bull's eye in that order.
• 025: The player must first hit the bull's eye three times. The player must then hit 15, 16, 17,
18, 19, 20 three times each in that order.
• Each segment has three "(" indicators.
• Each hit has a display indicator.
• Once all indicators for a player appear
on the display, the game is over. This
player is the winner.
g) G07 Score Cricket
Option: E00, E20, E25
• Only numbers from 15 to 20 as well as the bull's eye count.
• The player must hit the above numbers. According to the scoring rule, hitting the single,
double and triple segments counts as one, two and three hits, respectively.
• E00: The player can hit any segment of these numbers or the bull's eye. There is no order.
• E20: The player must first hit 20 three times and then 19, 18, 17, 16, 15 and the bull's eye
in that order.
• E25: The player must first hit the bull's eye three times and then 15, 16, 17, 18, 19, 20 in
that order.
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