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Reloop RMP-1 Bedienungsanleitung Seite 24

Quelle: reloop.com
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12. Loop IN button
13. Loop OUT button
14. Reloop button
15. CUE/Sample Banks 1-4
16. Memory button
17. Sampler button
NOTE:
There are two different sample play modes: An Endless mode and a One Shot
mode. The Endless mode is activated by pressing the Sampler button - 17 -
once; the sampler LED is continually illuminated. In Endless mode the
sample is played endlessly in a loop. The One Shot mode is activated by
pressing the Sampler button - 17 - twice. The sampler LED flashes. In One
Shot mode the sample is triggered once.
18. Jog Wheel
24
Activate the Loop IN button -12- to set the start point of a loop (endless loop)
and also to set a current Cue Point.
Activate the Loop Out button -13- to set the end point of a loop (endless loop).
If the Loop IN button was previously activated, the player goes into the Loop
mode (seamless loop) - the display reads "Reloop". To exit the loop, press the
Loop OUT button again.
For more information about loops go to the chapter entitled "Sampling".
Press the Reloop button -14- for the player to return to the last loop that was
played. To exit the loop, press the Loop OUT button again.
For more information about loops go to the chapter entitled "Sampling".
When in Play mode, the Cue/Sample banks 1 to 4 -15- can be used as Hot Cue
buttons. Once the Sampler mode has been activated by using the Sampler
button -17- the player will play samples from the banks simultaneously with
the playback. For every bank, a 5-second sample can be saved and played
back. Press one of the respective Bank buttons 1 to 4 to trigger the
previously stored Cue Points or samples.
For more information about loops go to the chapter entitled "Sampling".
Use the Memory button -16- to assign and store loops in the four sample
banks. After creating a Loop with the help of the Loop IN and Loop OUT
buttons, press the Memory button -16-. The Memory LED goes on. Then
select one of the four sample banks to store the Loop on the very same. The
respective sample bank goes on. The Memory LED goes off. Repeat this
process to replace the respective sample or to record a new one.
This Memory function also makes it possible to lastingly store Cue Points
and samples of up to 500 CDs. Read more information in the chapter entitled
"Sampling".
To activate the sample mode, press the Sampler button -17-.
If the Sample mode has been activated, the loops previously stored in the
sample banks 1 to 4 can be played simultaneously while playing back the CD.
Your CD player features an extra large Jog Wheel for a real vinyl-like
operation. By turning clockwise and counter-clockwise while in Cue and
Pause mode, you can precision-frame-search (1/75 min.) a Cue Point. While in
Play mode, use the Jog Wheel, similar to a turntable, for pitch bending. This
is a quick increase (push start) or decrease (stop) of the pitch. The faster the
Jog Wheel is turned, the quicker the change of pitch. The same effect can be
achieved with the Pitch Bend buttons -24-.

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