Herunterladen Diese Seite drucken
Verfügbare Sprachen
  • DE

Verfügbare Sprachen

  • DEUTSCH, seite 3
OPERATION
MANUAL
CASIO
CASIO
Dear Customer,
Thank you very much for purchasing a Casio electronic game. We hope it will
provide you and your friends with
To get the most out Of this game we recommend you spend some time reading
the information
given here. And we also suggest you take note of the
following guidelines to keep the unit in good order.
DO not touch
the inside
of the unit.
• Avoid giving the unit hard knocks and rough keyboard usage.
Avoid usina the unit in extreme temperatures (below 320F (OOC). o r above
1040F (4(fc)).
Also protect the unit from extremely dusty or humid conditions.
Clean only with a soft, dry cloth. Never use volatile liquids such as thinner or
benzine.
• If servicing is necessary contact original store or nearby dealer.
SOLAR
SHUTTLE
GAME
The object of the game is to
completing
a series of orbits.
points
will
be scored.
Skill
is required
to successfully
constantly controlled to avoid crashing. Attention
and mission duration.
Keep a careful watch out for UFO .
—Good-luck
The
button
increases the shuttle speed and the
shuttle speed.
•GENERAL
GUIDE
Sun
UFO
Space
Station
Shuttle
hangars
Game
start
button
HOW
TO
PLAY
THE
. Press the START
button,
begins, with
the countdown
lower left corner of the game display.
2.
When
the
countdown
reaches
shuttle
begins lift-off.
During
player presses the
button
lift-off
thrust.
If
the
button
soon (not enough
energy),
on
lift-off
(Fig.
1). The player
operate
these
speed bu ttons
game.
s
Pres
the
buttonto decrease theshuttlespeed a t points(D,
3.
I too fast at points 6). @ and
in space.
If too fastat point@, it will returnto point (0.
(indicates speed decrease
Press the
button to increase theshuttlespeed at points(t) andO).
4.
* If too slow at point t),
on
e moon.
* If too slowat point
it will returnto point@
(indicates speed increase
Note: The faster the shuttle
blinks at each speed control
speed.
SCORING
The number
of points
varies depending
shuttle
when it docks with the space station.
the space station,
the more
dockings
may
be made
in one pattern
pattern.
There
are three
levels;
level includes
six patterns
and the third
The higher
the
level advances,
becomes. In this case, the number
Anywhere
from
10 to 9,990
points can be scored and the accumulated
will
be displayed
after
each successful docking
space station.
MANUAL
DE
OPERACION
CG-IO
082A
SAAÄPrinted
lots of enjoyment.
dock safely with
the space station after
If the shuttle docks with the space station,
complete
the mission. Shuttle
speed must be
must be paid to fuel supply
button
decreases the
Amorphous
Solar battery
Fuel
indicator
Game over sign
—•Moon
Shuttle
Crashed
shuttle
Earth
Speed
increase
Speed
decrease
GAME
then a 5-second countdown
(5..4
seconds displayed
in the space station at the
zero,
the
solar
countdown,
the
to feed energy for
is released
too
the shuttle
crashes
continues
to
throughout
ethe
, it overshoots t he orbit andcrashes
it is captured by the moon's gravity and crashes
point,
the faster its
on how much energy remains in the
The quicker
the shuttle arrives at
its energy,
hence a higher
score. Up to three
and the player
can go to the next
the first
level
includes
one pattern,
level also includes
six patterns.
the
more difficult
the flight
of the shuttle
of points scored also increases.
using 4 digits located
SCORE
in Japan
BONUS
These are different
not
count
conditions
Bonus
points
successfully
These are accumulated
shuttle
must dock with
for example,
to your score if you dock successfully
Any other combination
Note:
Do not confuse bonus points with
• ENERGIZING
The
shuttie
the sun the more energy
black squares located in the large figure of the shuttle in the upper right of the
game display.
Also.
as soon as 10 bonus
replenished
mission.
silicon
•BEWARE
The UFO appears in various positions
with
the shuttle.
be destroyed.
• As the game level advances, the UFO will appear more frequently.
•GAME
The game is over and GAME OVER is displayed
I)
The shuttle crashes three times in any one pattern.
button
2)
Energy runs out three times in any one pattern.
3) Three
button
4) The shuttle collides with the UFO three times in any one pattern.
5) A
combination
haooens
.. 3
O)
SOLAR
This
unit will
The batt?ry's capacity for converting the light to electrical energy will vary
according to the light source. The unit should be used in light of 200 !ux or
more.
Refer
to chart
(Fig.
1)
Outdoors,
@and
or in an office
Incandescent
•SPECIFICATIONS
• GAME:
• MAIN
• POWER
the second
• OPERATING
• AMBIENT
• DIMENSIONS:
score
WEIGHT:
in the
4 digits displayed:
38
2 digits displayed:
POINTS!
from
score points
and do
in
your
score
unless
certain
are met.
are accumulated
when
the shuttle
enters an orbit.
for
each of the three
the space station
with
10, 20, 30, etc. In this case, 100 extra score points will be added
with
the space station.
of bonus points, does not count.
score points.
gets extra
energy
when
it flies
the shuttle •gets. Energy stored
poihts
are accumulated.
and
full
energy
will
remain
OF
THE
UFO!
and will blink when on a collision
If the shuttle
hits the UFO while
OVER
time periods elapse in any one pattern.
of
three
one-time
occurrences
in anv
one
oattern.
BATTERY
operate
under sunlight,
below.
Lighting
near a window
Use in lighting that will not tire the eyes when
reading
or doing
periods of time.
lighting
Place the
unit
below
a 15W fluorescent
brigh tness for reading a newspaper.
lighting
Place the
unit
below
a IOOW incandescent
(Effectiveness
color of the lampshade.)
Solar
shuttle
COMPONENT:
One chip C-MOS-LSI
SOURCE:
Amorphous
silicon
BRIGHTNESS:
Over 200
TEMPERATURE
RANGE:
OOC — 400C (320 F
8.9 mm(H)
x 70.0 mm(W) x 107.0 mm(D)
(3/8"H
x.2-3/4"W
x 4-1/4"D)
62 g (2.2 oz)
5-second
countdown
when
game begins, or 60-second
countdown
while playing
game.
A orbit
— 1 point
B orbit
— 2 points
C orbit
— 3 points
D orbit
4 points
missions
in one pattern.
The
a multiple
of 10 bonus points,
t e sun. The
nearer
its orbit
to—
is indicated
by the
shuttle
energy
is fully
until
completion
of the current
course
it is visible, the shuttle will
when:
of any
of
the
above
light or incandescent
light•
Note
office
work
for
extended
approximately
80cm
(2.6 ft)
lamp with
sufficient
approximately
1.3m
(4.3 ft)
lamp.
will
vary
with
the
shape
or
solar battery
Lux.
— 1040F)
loading

Inhaltszusammenfassung für Casio GAME CG-10

  • Seite 3 Anzeige: Punk tezahl Wir möchten uns bei dieser Gelegenheit dafür bedanken. daß Sie Sion fur dieses 2-stellige Elektronik-Spiel von Casio entschieden haben. Wir Sind davon überzeugt, daß Anzeige: 5-Sekunden-Nullzählung bei Spielbe- Ihnen und Ihren Freunden dieEs Spiel Vergnügen bereiten vvird.